This is especially handy when doing taxiway edge lines and runway edge lines. All of these segments can snap to each other, allowing them to auto-space. I found that an efficient way to place these is to lay the segments out in the grass next to the taxiway (using straight segments), and then move them into position / adjust the control points to form curves using MoveIt. Note that collisions have been disabled for these assets, however, other network segments (such as taxiways) may end up deleting these lines. As such, they are very fiddly, and I highly recommend using: Fine Road Anarchy, Prop Anarchy, MoveIt, and prop snapping. Placement Notes - Since these assets are network segments, they will want to snap to everything. Note: Unfortunately the game seems to require props to be placed in intervals of 8m, so the spacing in the lanes are not 100% accurate, though they are visually close. TaxiwayPVClose - Same as above, except for in pavement style for edges which boarder ramps or crossable lines.TaxiwayFar - Far spaced taxiway edge lights for long straight sections of taxiway.TaxiwayMed - Medium spaced taxiway edge lights for large sweeping curves (outer edges).Spaced 8m apart (actual spacing is between 8-15m). Taxiwaćlose - Closely packed taxiway edge lights for corners and areas that require high attention.RunwayYW - Yellow-White edge lights to denote the last of the runway, same spacing as runway edge lights.RunwayYR - Yellow-Red edge lights for displaced thresholds, same spacing as runway edge lights.Spaced 16m apart (actual spacing is 15m). RunwayPVCenter - a pavement level runway centerline light.These are used in cases where there may be taxiway at the location which should contain an edge light. RunwayPV - a pavement level runway edge light.All of the assets can be found in the same menu as the pedestrian path, and are named LightNet_, where is listed below.
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